

He becomes exasperated when the other end tells him to "do it, but don't do it," and after hanging up, switches gears and instead presents the bunker's current use, making arms, as a going concern. However, he gets a phone call checking up on the moving out progress and quickly prevents the protagonist from wandering off to look around on their own.

He suggests the space could be turned into something like a boutique hotel or a microbrewery. ”ĭuring the introduction after entering the player's new bunker, Agent 14 meets them at the inner entrance, hands over a large ring of old-fashioned warded lock keys and implies that the gunrunning operation was being run by his government agency but officially they were certainly not doing "anything inappropriate," and now the location was being shut down while they move elsewhere and sold as a completely vacant bunker. “ So you're the buyer? I didn't think we were going to shift this thing.Ĭome down and I'll take you through the handover procedure.
